Meggie Cheng
I'm a Gameplay Programmer
About
Hi, I'm Meggie!
💼 Currently: Software Engineer at Tesla AI, working on scenario evaluation and Optimus simulation
🏢 Past Experience: Amazon Games, Hewlett Packard Enterprise
🕹️ A bit about my work
At Tesla AI, I work on scenario evaluation and simulation for the Optimus humanoid robot, engineering high-value simulation scenarios and building automation and reporting tools to validate robot features across software-in-the-loop (SIL) and hardware-in-the-loop (HIL) systems, helping drive the path to operational autonomy.
Before Tesla, at Amazon Games, I contributed to New World (MMO) on the Progression and MTX teams: owning complex systems such as inventory/storage, paperdoll/gear sets, loot, rewards, and the in-game MTX store. I also supported several other gameplay teams (at least six!), so I’m comfortable ramping up fast and wearing many hats.
Outside of work, I’m an indie dev who’s made numerous game jam and personal projects, handling anything from art and design to programming and project management. Feel free to visit my Itch.io page and play them for free!
I love learning, tackling new challenges, and collaborating with creative teams. If you just want to catch up or chat, please feel free to reach out to me on LinkedIn or via email.
- Email: meggiecheng2 [at] gmail
- LinkedIn: linkedin.com/in/meggie-cheng/
- Itch.io: tauntybird.itch.io
- Art Instagram: instagram.com/tauntybird
- Artstation: artstation.com/tauntybird
And now, some fun facts about me.
- Recent Games I Like: Stardew Valley, Genshin Impact, Honkai Star Rail, Peak, Palworld, Hades, Dave the Diver, Chants of Senaar, Vampire Survivors, PlateUp
- Older Games I Like: Minecraft, Pokemon Pearl, Pokemon Mystery Dungeon, Pokemon Rangers, Ace Attorney, Super Mario Bros Wii, Super Mario Galaxy, Katamari Damacy, Lumines, Tetris, Aion, Toontown
- I enjoy: Doing game jams with friends, attending anime & gaming conventions, vending at artist alleys, cosplaying for fun, going to renaissance festivals
- My art: Concept Art, Illustration, Pixel Art, 3D Modelling, Animation, Artist Alley (fanart, oc, product design)
- My crafts: Scrapbooking, Junk Journalling, Sewing, Cosplay, Crochet, Printmaking
- Places I want to visit: China, Korea, Japan, Switzerland (never been)
- Favorite exercise: Walking, racket sports (tennis & ping pong the most), climbing, hiking, volleyball
Thanks for stopping by!
Resume
Portfolio
Various projects I've worked on over the years.
- All
- Games
- Tools
- Graphics
Monte Carlo Path Tracer (2020)
Implemented a ray and path tracer in C++ with OpenGL following PBR principles. Supports global illumination, MIS, kd-trees, and various BSDFs.
Contact
Feel free to email me at meggiecheng2 [at] gmail, or send me a message on LinkedIn.
- Email: meggiecheng2 [at] gmail
- LinkedIn: linkedin.com/in/meggie-cheng/